Cepeda Admin
Posts : 33 Join date : 2011-10-12
| Subject: Weapon Skill Levels Sat Oct 15, 2011 11:23 am | |
| Axe, able to be used by Warriors - Spoiler:
Level One - Poplar Toppler, an attack that does more damage on plant enemies Level Three:Parallax, a strong attack that can possibly stun an enemy Level Five - Helm Splitter, a strong attack that can lower enemy defense Level Seven- Hatchet Man, a low accuracy attack, that does extreme damage when it lasts. Level Nine - Axes of Evil, an attack that sends wind axes at enemies. Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Boomerrang, able to be used by mages, priests, warriors, and thieves - Spoiler:
Level One, Crosscutter Throw - Sweeps through the enemey twice, second pass only randomly hits Level Two, Power Throw - Powerful attack to all enemies Level Four, Ooze Bruiser - Extra Damage vs Slimes Level Six, Starburst Throw - Damages all enemies with burning light Level Eight, Firebird Throw - Fire damage vs all enemies Level Nine, Metalicker - Extra Damage vs metal enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Bow, able to be used by mages and priests. - Spoiler:
Level One Conjury Conductor - Damage + reduce magic defense Level Three - Flutter Disaster - Heavy Damage vs Birds Level Five, Needle Shot - A bad accuracy, but high damaging move. Level Seven, Rain of Pain - Randomly damages all enemies Level Nine, Hallowed Arrow - Damage + leech MP Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Claw, able to be used by martial artists. - Spoiler:
Level One,Propeller Blade - powerful attack vs single target Level Three, Can Opener - Heavy Damage vs Machines Level Five, Flailing Nails - 4 hit combo vs one enemy Level Seven, Hardclaw - 2 Heavy hit combo vs one enemy Level Nine, Rake'n'Bake - Damage & Remove status effects from enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Fan, able to be used by martial artists. - Spoiler:
Level One, Flower Power - Chance to inflict Hallucinate on a group Level Three, Reverse Cycle - Reflect breath attacks back at source Level Five, Water Slaughterer - Heavy Damage to aqautic enemies Level Seven, Schizofanic - Evade next attack Level Nine, Fandango - A dance that randomly inflicts damage vs enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Fisticuffs, able to be used by martial artists and warriors. - Spoiler:
Level One, Stone's Throw - Group Attack Level Three, Wind Sickles - Group Attack, extra damage to elemental enemies Level Five, Knuckle Sandwhich - Powerful single strike Level Seven, Multifists - Random 4 hit attack Level Nine, Boulder Toss - Hurls giant boulder at ALL enemies 100- Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Hammer, able to be used by warriors and paladins. - Spoiler:
Level One, Heartbreaker - Sometimes makes enemy miss turn Level Three, Penny Pincher - Sometimes steals GOLD from enemy Level Five, Bagsy Last - Waits a turn, then attacks next with increased power Level Seven, Monster Masher - Heavy Damage vs Material Monsters Level Nine, Crackerwhack - Earthquake attack vs all enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Knife, able to be used by thieves, mages, and priests. - Spoiler:
Level One, Toxic Dagger - Chance to inflict poison Level Three, Fly Swat - extra damage vs bugs Level Five, Victimser - extra damage vs poisoned or paralysed foes Level Seven, Assassin's Stab - A bad accuracy, but extremely powerful attack Level Nine, HP Hoover - Deals damage an steals HP Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Shield, able to be used by warriors, mages, Paladins and priests. - Spoiler:
Level One, Blockenspiel - Attack and block at once Level Three, Defending Champion - Greatly reduces damage by physical attacks for three turns Level Five, Immense Defense - Boosts Shield Effectiveness while used(block %) Level Seven, Magic Mirror - Reflect enemy spells for several turns Level Eight, Holy Impregnable - Holy Aura stops status ailments Level Nine, Back Atcha - Block and counter attack at random Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Spear, able to be used by Warriors, and Paladins. - Spoiler:
Level Two, Mercurial Thrust - a super fast attack Level Four, Cattle Prod - Heavy Damage vs Beasts Level Six, Thunder Thrust - low accuracy, but super strong Level Eight, Multithrust - Randomly Attack all enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Staff, able to be used by Martial Artists and priests. - Spoiler:
Level Two, Trip of a Deathtime - trip a group of enemies Level Four, Deliverence - Heavy Damage vs zombies Level Six, Party Pooper - Sends a group of enemies flying Level Eight, Crushed Ice - Deals 4 random icey hits Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Sword, able to be used by thieves and warriors. - Spoiler:
Level One, Dragon Slash - Extra Damage vs Dragons Level Two, Metal Slash - Extra Damage vs Metal bodies Level Three, Miracle Slash - Heals user while it deals damage Level Seven, Falcon Slash - Double Slash Level Nine, Gigaslash - Attack a group of enemies Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Wand, able to be used by priests and mages. - Spoiler:
Level Two, ANtimagic - Silence one foe Level Four, Beelzefreeze - Physical attack that inflicts extra damage vs demons Level Six, Caduceus - Restores a fair amount of HP to ally - 2 MP Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
Whip, able to be used by Mages, Paladins, and Priests. - Spoiler:
Level One, Hypnowhip - Chance to Inflict Confuse Level Two, Lashings of Love - Group, Heavy damage to enemies Level Three, Trammel Lash - Chance to Paralyse enemy Level Five, Hit the Hay - group, Chance to cause sleep Level Seven, Schadenfreude - Hurt a group while healing user Level Nine, Twin Dragon Lash - Randomly strikes a group of enemies twice Level Ten, if level ten is mastered, when the character switches classes, they can use this weapon still.
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